FAA Airline Transport Pilot (ATM)Aircraft Performance and Weight and BalanceMedium

A dispatcher calculates that for a planned V1 of 138 knots, the accelerate-stop distance is 6,200 feet and the accelerate-go distance is 5,800 feet on a 6,000-foot runway. To achieve a balanced field length within the available runway, what adjustment should be made to V1?

  1. ADecrease V1, which shortens accelerate-stop distance and lengthens accelerate-go distance
  2. BIncrease V1, which shortens accelerate-stop distance and lengthens accelerate-go distance
  3. CDecrease V1, which shortens both accelerate-stop and accelerate-go distances equally
  4. DIncrease V1, which lengthens both accelerate-stop and accelerate-go distances equally
Show answer & explanation

Correct answer: A. Decrease V1, which shortens accelerate-stop distance and lengthens accelerate-go distance

Balanced field length occurs where accelerate-stop distance equals accelerate-go distance. Lowering V1 means the crew decides to stop sooner (shorter stopping distance) but must continue the takeoff from a lower speed if continuing, which lengthens the accelerate-go distance. Since ASD (6,200 ft) exceeds AGD (5,800 ft), decreasing V1 moves both toward the same balanced value that fits within the 6,000-foot runway.

Why the other options are wrong

  • B. Increasing V1 would make the already-longer ASD even longer, worsening the runway overrun risk.
  • C. V1 changes trade one distance for the other; they cannot both decrease simultaneously.
  • D. V1 changes trade one distance for the other; they do not both increase together.

Balanced Field Length

The runway length at which accelerate-stop distance equals accelerate-go distance for a given V1, optimizing the takeoff decision speed for the available runway.

  • ASD increases and AGD decreases as V1 increases
  • ASD decreases and AGD increases as V1 decreases
  • Balanced field length is the V1 where the two distances are equal
  • Not all runways require a fully balanced V1; some allow a range of V1 values

Memory trick: V1 is a seesaw: push it one way, one distance goes up, the other goes down

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